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Baldur's Gate: Dark Alliance

Baldur's Gate: Dark Alliance

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From: Vivendi Universal
Category: Video Games

Buy New: CDN$ 134.82



New (1) Used (3) from CDN$ 19.99

Rating: 4.0 out of 5 stars 111 reviews
Sales Rank: 1788

Platform: Playstation2
ESRB: Teen
Media: Video Game
Number Of Items: 1
Batteries Included: No
Age: 13 - 17 years
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: 71457
Model: 020626714570
UPC: 020626714570
EAN: 0020626714570
ASIN: B00005Q8IR

Release Date: December 4, 2001
Availability: Usually ships within 1 - 2 business days
Shipping: Expedited shipping available
Condition: BRAND NEW - Factory Sealed product - May have small tears in the plastic - will ship out to you FIRST CLASS in a padded mailer quickly - thank you very much !!

Similar Items:

  • Baldur's Gate: Dark Alliance 2
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  • Champions of Norrath

Editorial Reviews:

From Amazon.com
The Baldur's Gate series redefined and reinvigorated the PC role-playing scene, and now Interplay brings it to the PlayStation2. Don't be fooled, however. This isn't a traditional role-playing game, but rather a fun, wall-to-wall action hack 'n' slash adventure in the mold carved by Gauntlet and the storied Diablo games--one that nonetheless conforms to the Advanced Dungeons & Dragons Third Edition rule set.

Baldur's Gate: Dark Alliance casts you as one of three basic characters: an elf sorceress, a human archer, or a dwarf fighter. From there, you're set free inside a huge Dungeons & Dragons world replete with dungeons, forests, ice caves, and much more. Naturally, it's all filled to the brim with horrible monsters, wicked traps, treasures, and fabled magical weapons. As you go, you're constantly rewarded with new weaponry, new monsters to fight, and experience points you can put into your character stats to grow even more powerful. You can swap equipment in an inventory "paper doll" screen; those changes will be reflected in your onscreen character, so you'll start with simple weapons and a drab appearance, and you'll end up a big, mean superhero at the conclusion.

The graphics are simply wonderful, and the controls are accurate, responsive, and fun to use--which is necessary for the constant hacking and slashing required. The game is all the more fun when you recruit a buddy and play the game in cooperative mode. --Bob Andrews

Pros:

  • Fast, furious fun with great graphics
  • It's even more fun with a friend!
Cons:
  • Might disappoint PC Baldur's Gate fans looking for something deeper


Amazon.ca Product Description
Baldur's Gate: Dark Alliance combines fast-paced action and adventure in the popular world of Baldur's Gate. It features an epic tale of intrigue, alliances, explosive spell effects, and highly detailed creatures and environments, and allows for both single- and two-player cooperative play. Characters are customizable, each with unique powers, appearance, and abilities. This is the first console game to feature Dungeons & Dragons, 3rd Edition rules in real time. The game features Dolby Digital sound, comprehensive voice acting, and a completely original soundtrack.


Customer Reviews:   Read 106 more reviews...

4 out of 5 stars FUN, FUn, Fun   June 28, 2006
Great game! Beat game too quickly. Wish game was longer.


4 out of 5 stars Better Than the First   June 17, 2004
 1 out of 1 found this review helpful

Better than the first, because the enemies are harder to kill and they're more interesting too. Especially the three at the end.


1 out of 5 stars Since when could magic missiles miss?   April 21, 2004
 0 out of 1 found this review helpful

I enjoyed Baldur's Gate I and II for the PC, for hack and slash "rpgs" they were immersive, and while not as fun as sitting around the table with my friends and my dice, they were a good waste of time. Baldur's Gate: Dark Alliance is different. I picked it up because it was cheap, and I'm kind of a nerd and collect Forgotten Realms stuff, and it did say it followed 3rd edition rules. Right. What I got was one of the worst games money could buy that basically, in my opinion, made fun of d&d. And the magic missiles... I missed a lot with them in this game...in d&d they can't miss. Period. This game was awful... I miss games that had a plot


4 out of 5 stars It's a good game, but there are better   March 22, 2004
I picked up Baldur's Gate: Dark Alliance (BG:DA) for Playstation 2 after finishing Dungeons & Dragons: Heroes on the Xbox. I'm familiar with Bioware, who consistently makes games I really enjoy (including Neverwinter Nights and Star Wars: Knights of the Old Republic). Additionally, Baldur's Gate came first before D&D Heroes, so I knew there would be some improvements. Still, Maleficent and I enjoy blowing stuff up together, so we needed a new fix and Baldur's Gate fit the bill.

Unlike D&D Heroes, BG:DA pretends it has role-playing elements and in doing so, just highlights how non-role-playing the game is. Similar to Star Wars: Knights of the Old Republic and Neverwinter Nights, there are conversation trees. When you speak to a character, you select a series of responses from a menu. There are maybe five characters you can talk to in total and your conversation doesn't really matter - we quickly discovered that clicking the top choice always meant we'd get to hear the whole story. But you can just skip the whole story too and get right to the matter at hand, which means the role-playing elements are just trappings to make it seem more like D&D.

Forget character customization too, at least at character creation. There are three character types, including an elven sorceress, dwarven (cleric? I didn't play him so not sure), and human arcane archer. Some warning flags should go off for folks who play the third edition of D&D - one cannot start out as an arcane archer, that's a prestige class. But that doesn't matter - the human, named Vahn, is whom you get to play. While he can hack things up in melee, Vahn's clearly optimized for ranged combat. The game gives subtle hints like dropping great heaps of arrows as the only equipment you find in treasure hoards.

BG:DA is obviously geared towards a particular breed of player - the young, [...], male kind. The first character you interact with is a blonde elf that is quite buxom and has a habit of leaning forward, gesturing towards her chest or thrusting her hips. Similarly, the elven sorceress is only elf-like in that she has pointed ears - the rest of her is quite human. [...]

The artwork, especially for a PS2 game, is fantastic. The backgrounds and sound effects are impressively crafted and filled with a loving attention to detail. The characters themselves move smoothly and act like real people in their hand gestures and emotions - even the lizard man acts slightly inhuman in how he speaks and moves. The voice acting is well done, but that's something I've come to expect from Bioware.

There are some lazy shortcuts that were very irritating in their exclusion. One lizard man sends the heroes through an elemental plane of water, spends five minutes explaining how dangerous the journey will be and then we see a cut scene focusing on some random tower. POOF! That whole water/drowning thing? We never see it - we don't' even see animation explaining the journey. We have to trust on faith that it was a tough swim through the elemental plane of water. When everything else is narrated and explained in such painstaking detail, I expect to see animation explaining it.

There is, of course, all the good stuff that some people think equates with a role-playing game: you can buy equipment, switch out arms and armor, and train particular feats and spells as you advance. Little of these powers resemble third edition D&D - fire shield is considerably weaker than its tabletop counterpart. Strangely, my character was unharmed by Maleficent's burning hands (even when she was blasting right through him) but her fireballs hurt him. Go figure.

Some of the monsters are radically different from their tabletop equivalents in weird ways. In Neverwinter Nights, umber hulks are wusses with an irritating confusion gaze. In BG:DA they are terrifying juggernauts, sans gaze. Drow are still as sneaky as ever (it's clear Bioware has a soft spot for the dark-skinned elves), dragons are still a pain in the ass, and giants are suitably fearsome. Bulette burrow and are extremely difficult to kill, which is appropriate, although they waddle like fast moving turtles...not how I envisioned them (or how they move in D&D Heroes).

Perhaps the most unforgivable flaw in the game is that it crashed. That's right folks, just like a PC, the screen went white and the game crashed hard. Considreing we were at a critical point in the game and a lot of objects were on the screen at the same time (magic missiles, multiple enemies, arrows, etc.) I imagine it overtaxed the PS2. But what the heck - if I wanted a game that would crash I would have played it on a PC!

As a game developer myself for RetroMUD, I was surprised to see that every corpse and item stays where it is. That means there's no object cleanup. This means that the system has to determine the location of every item, corpse, and monster at all times. Corpses stay right where they are, which is alternately cool and disturbing, especially in rooms of mass slaughter. This problem was resolved in D&D Heroes (the corpses disintegrate) but it's a big mistake for a game of this size and probably led to the aforementioned crash.

I also got stuck once in an area due to clipping errors. These are amateurish mistakes that I haven't since seen repeated (certainly, not in D&D Heroes) so I'm willing to forgive the developers. But it's their first foray onto console games and it shows. It's a good game, but there are better games now with less boring, click-so-they-shut-up "role-playing" elements.


4 out of 5 stars it's already over   March 1, 2004
 1 out of 1 found this review helpful

.
great game. fun.
.
and incredibly short.
.
it's a rental based upon the length of the game. there isn't enough content here.
.
but what is here is fun. very fun. and that should be incentive enough to cough up the five.spot to rent this bad.boy some weekend.



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