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Silent Hill 4: the Room | 
enlarge | From: Konami Category: Video Games
Buy New: CDN$ 55.69
New (1) Used (3) from CDN$ 39.99
Rating: 2 reviews Sales Rank: 1847
Platform: Playstation2 Genre: Adventure Games ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Shipping Weight (lbs): 0.5 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 20082 Model: 83717200826 UPC: 083717200826 EAN: 0083717200826 ASIN: B0001Y7404
Release Date: June 30, 2005 Availability: Usually ships within 1 - 2 business days Condition: Brand new factory sealed in shrink-wrap direct from manufacturer. Shipping from USA.
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| Customer Reviews:
Great Game February 6, 2005 1 out of 1 found this review helpful
The Silent Hill series is best known for being games that are actually scary, not surprising or suspensful (like Resident Evil). Silent Hill 4: The Room continues this trend. Hell, look at the name. "The Room". Not "Room 302" or "South Ashfeild Heights" or anything, just simply "The Room". The title alone is scary.The gameplay is somwhat lesser to that of the other games, as now you can only carry a certain number of items, the constant return trips to Room 302, and the items do not stack make the game mildly less enjoyable. However, the graphics are improved drastically, most notably in the cutscenes, where it looks almost like real life seen through a grain filter. The combat is improved, as you now have a swing meter that will determine the strength of your melee attacks. The most amazing thing about Silent Hill, to me, is that the story lines are so deep and compelling. Silent Hill 4 is no exception. The use of symbolism in this game is astonishing, and once you finally understand, you will be in awe at the writing skills of Konami's team. Each monster means something different, all the characters represent something, and the worlds and dimensions you will to while controlling Henry Townshend will represent important plot points. As mentioned earlier, the gameplay is slightly less solid than other titles in the series, but the biggest let down in this game is the voice acting. Henry stands out as being the worst of all, as everything he says is said without emotion, feeling, or interest. If I could give this game a 4.5, I would. Hell, if I could give it a 4.9 I would, but it lacks that little bit of polish that a few more months in development would have brought it. I recommend buying this game. You'll finish it with the feeling of having just read a great book.
Yet another reason not to leave your apartment. July 6, 2004 9 out of 10 found this review helpful
Silent Hill 4 is some scary scary stuff, but that is nothing that years of therapy cannot fix. That being said, you must now obtain this game. This review is of the Japanese Import of the came, but the US release will be identical in almost every aspect (All the in game dialog is in English, and the menus are multi-language).It must be mentioned that this game is a departure from the first three of the series, but everything it does different it gets right. The bosses have been removed, but don't worry there is still plenty to back you into a corner and make your cry for mommy. The removal of the bosses has added to the overall fluidity of the game. It seems less like the structured chapter based plot and more like a constant downward spiraling nightmare. The puzzles are a bit more straight forward (not nearly as cryptic as some of the earlier puzzles) and the enemies have become a bit more organic. The skinned dogs are still roaming around but new enemies such as the creepy yeti-babies and ghost/zombies will defiantly keep you on your toes and loosing sleep. I considered the more human of the monsters to be the scariest (Pyramid Head, The Nurses, Blood Soaked Alessa) and this game capitalizes on this. All of the aesthetic changes are well received like the new health bar and power gauge. The first being so you no longer have to guess at your health via limping or hemorrhaging and stop the game for a inventory check; the second is used for swinging weapons to charge from a moderate THUMP to a full blast body-hurling home-run style WHACK. Two of the biggest departures are the first person perspective mode and the limited inventory. Gone the way of the dodo is the Resident Evil rip-off inventory screen and introduced is the Resident Evil inspired limited inventory. This adds a whole new level to the game being that what items you carry now matter in the sense that you can no longer pick up any more if your inventory is full (and in some parts, what you carry affects the level). No need to worry being that the portal/hole system that traverses you from your room to different 'worlds' allows you to go back to your room and store unneeded items in a stylish ottoman/chest placed next to your possessed television. Also to please your inner voyeur, the frist person view allows you to peek out your window to see into your neighbors' apartments and to spy on the single white female living next to you. Returning SH fans will find that this new addition has much to offer with it's tentacles embedded in plot from all previous Silent Hill titles bringing new light to old events (What was the outcome of James Sunderland's trip in SH 2, What really happened at the Wish House from SH3, etc.). New players stepping up to the challenge will not be disappointed with beautiful detailed graphics and a story line that drives you to dig deeper and deeper until it all makes sense. Konami once again has created an audio/visual attack on the sensed that is truly designed to scare the living crap out of you.
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