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Tales of the World: Radiant Myth | 
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| From: Namco Category: Video Games
List Price: CDN$ 39.99 Buy New: CDN$ 37.99 You Save: CDN$ 2.00 (5%)
New (4) Used (1) from CDN$ 37.99
Rating: 1 reviews Sales Rank: 1089
Platform: Sony Psp ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Shipping Weight (lbs): 1 Dimensions (in): 0.1 x 0 x 0
MPN: 15024 Model: 15024 UPC: 722674150248 EAN: 0722674150248 ASIN: B000OOOISM
Release Date: July 17, 2007 Availability: Usually ships within 1 - 2 business days Condition: Brand new Item, factory Sealed. Buy direct from the U.S. and save! We only ship airmail to Canada (7-15 days).Caiman, les prix qu'on aime! Tous nos produits sont neufs. Envoi par avion des Etats-Unis
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| Customer Reviews:
A Very Good Game July 27, 2007 Tales of the World: Radiant Mythologies, is part of an on-going series of games that have apparently been always secondary to Square Enix and the Final Fantasy, Dragon Quest franchises. However, with this robust game there is a lot to do even though it's a PSP title, from character customization to quests, story based and side quests, all make for an interesting game. With your birth at the foot of the World Tree, you must build your own character who is the new savior of Terresian, sorry if I mispelled it, you choose the appearence of your character, mind this is a PSP title, not a platform game, so there isn't a huge selection process, but it's still cool, considering the very great graphics and character animations as well as some voice acting, which can get annoying sometimes, but it's still good. The dungeons aren't designed for the landscaping aesthetic, more it's the goals that you wish to achieve, basically the dungeons are just long hallways with walls and ceilings, there's some treasure, but in battle the attacks look really good. You level-up, of course, but you also gain a reputation with service within Guilds, also you can improve your crafting skills by creating food, medicine, jewels, and clothing. This game has a lot of possibilities as far as shaping your character. But the point and click cities where you highlight specific shops, inn, guild and homes makes the game feel like it's not progressing through the world. Even outside the cities you cursor move a large character from spot to spot, from city to dungeon, so it doesn't feel like you're moving through a world, but more like you're navigating a menu. However, that's a small thing compared to the good stuff in the game. It's a keeper.
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